For more information, see Mono.Ĭompiles C# code into CIL, converts the CIL to C++ and then compiles that C++ into native machine code, which executes directly at run time. NET Common Intermediate Language (CIL) and executes that CIL using a Common Language Runtime. The scripting backend determines how Unity compiles and executes C# code in your Project.Ĭompiles C# code into. For more information, see Stereo 360 Image and Video Capture.Ĭhoose the scripting backend you want to use. Note that this keyword isn’t triggered outside the Stereo RenderCubemap function. When enabled, enable_360_capture keyword is added during the Stereo RenderCubemap call. When enabled, Unity compiles additional shader variants to support 360 capture (currently only on Windows/OSX). Indicates whether Unity can capture stereoscopic 360 images and videos. See Shader data types and precision for more details. Note: The Unity Editor requires a restart for this setting to take effect.Ĭontrols the default precision of samplers used in shaders. Indicates whether to enable Virtual Texturing. Unity applies this setting to all lightmaps when it generates them. Set the priority for all lightmaps in the Mipmap Streaming system. Note: To use this setting, you must enable the Texture Streaming Quality setting. Whether to use Mipmap Streaming for lightmaps. This setting affects the encoding scheme and compression format of the HDR Cubemaps. 选择 Low Quality、 Normal Quality 或 High Quality 来设置光照贴图编码。此设置影响光照贴图的编码方案和压缩格式。Ĭhoose Low Quality, Normal Quality, or High Quality to set the HDR Cubemap encoding. #Gry unity web player 3d how to#For information on how to pick the right format, see Texture compression format overview and to learn how to create builds for desktop and mobile browsers from a script, see Texture Compression in WebGL. It may not deliver a performance improvement for your project, and may introduce new crashes.Ĭhoose DXT, ETC2, or ASTC to set the texture compression format for WebGL. Use it to reduce the time spent in Camera.Render on the main thread, which is often a bottleneck. By default this option is enabled, and Unity includes WebGL2.0, with WebGL1.0 as a fallback for devices where WebGL2.0 isn’t supported.Įnable this option to instruct Unity to offload graphics tasks (render loops) to worker threads running on other CPU cores. See Linear rendering overview for an explanation of the difference between the two.ĭisable this option to manually pick and reorder the graphics APIs. 使用这些设置可自定义 Unity 针对 WebGL 平台渲染游戏的方式。 WebGL 平台的 Rendering Player 设置 设置Ĭhoose what color space to use for rendering: Gamma or Linear. Splash screen settings for virtual reality. For information on common Splash Screen settings, see Splash Screen. Use the Virtual Reality Splash Image setting to select a custom splash image for XR displays.
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